Ascalonian Catacombs
The ghosts of old Ascalon still fight their war in the catacombs under the ruined city.
- Entrance
- Plains of Ashford
- Nearest waypoint
- Ascalonian Catacombs Waypoint
Explorable paths 3
- Hodgins
- Detha
- Tzark
The eight dungeons of Tyria: where each entrance is, its level, its paths and how to get there. Plus fractals, raids and strike missions.
The ghosts of old Ascalon still fight their war in the catacombs under the ruined city.
Explorable paths 3
Minister Caudecus's estate in Queensdale, overrun by bandits and separatists.
Explorable paths 3
A twisted grove in Caledon Forest where the Nightmare Court hides its plans.
Explorable paths 3
A dredge mining fortress under Dredgehaunt Cliffs, full of machines and lava.
Explorable paths 3
The Flame Legion stronghold in Fireheart Rise, with its shamans and rituals.
Explorable paths 3
The kodan ice sanctuary in Frostgorge Sound, under attack by Jormag's forces.
Explorable paths 3
The Inquest's secret laboratory in Mount Maelstrom, with golems and dangerous experiments.
Explorable paths 3
The old human capital of Orr, sunk and risen again: the lair of the dragon Zhaitan.
Explorable paths 4
Every path gives Tales of Dungeon Delving (more the first time each day), traded for armor, weapons and other items at the dungeon vendors in Lion's Arch. See vendors →
Short dungeons with scaling difficulty (tiers 1 to 100). Entered from the portal in Lion's Arch.
10-player content. Portals to every wing are in the Lion's Arch Aerodrome.
10-player boss fights, shorter than raids. Accessed from Eye of the North and the Aerodrome.
Locations and waypoints: official Guild Wars 2 API.